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Hello Neighbor (it turns out) is an experience…with each step in the game’s production hiding secrets and a larger story. The game seemed “all over the place” and “didn’t make sense”, and this is where I get sad, because everyone who said that had one thing in common: They never played the Alpha versions. Several people I spoke to about the game said that they did not understand the plot. That “something” was generally the story. A lot of reviewers praised it for the art style and the controls, but they felt that the game was lacking something. Getting into the reception of the game, it ultimately got mixed to negative reviews…and I think I know why. Hello Guest was revealed December 20th, 2019 – and Hello Neighbor 2’s Alpha just dropped July of 2020.
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The first novel (called “Hello Neighbor The Missing Pieces”) was released before Hide & Seek in August of 2018 and goes in-depth about the town of Ravensbrook and all the various characters within the Hello Neighbor universe.
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The prequel to the main game called “Hello Neighbor: Hide & Seek” was released in December of 2018 on the same platform as the main game. It was released as a survival, horror, stealth game. The game was finally released December 8th 2017 after a delay and is available for PC/Switch/XB1/PS4. Alpha 4 did not come out until May of 2017 and then we finally hit the Beta phase in July of 2017. Alpha 1 was then given to us in October of 2016, followed by Alpha 2 in November, and Alpha 3 in December. The first (pre) alpha was through Dynamic Pixel’s website, but the Pre-Alpha that most people tried was via Steam which was released in September of 2016. Hello Neighbor was developed by Dynamic Pixels (a Russian company) and published by TinyBuild. But we will get into all that! So lets just get into it! I was going to write this blog A LOT sooner, but I feel that I got very lucky by waiting since 8-bit Ryan just played the Alpha 1 of “Hello Neighbor 2”.